In my opinion, the PSP was made for games like Ridge Racer. It’s no secret that I’m a fan and that Ridge Racer was my primary reason for getting a PSP. But, having completed that (except for the MAX Tours), other games have to be tried.
Need for Speed: Underground Rivals is a conversion from the PC platform. Graphically, the game is slick and the effects visually stunning. Not as smooth and uncluttered as Ridge Racer, mind you. Note to self: stop comparing this to Ridge Racer! Racing either against the clock or rival cars, the aim is to win as many races as possible. Winning provides cash and points which can be used to enhance the appearance and performance of the cars owned by the player. The tracks and environments provided for furious racing action are detailed, but feature annoyingly stupid NPC traffic. To win certain races, shortcuts have to be found to gain the lead. This puzzle aspect doesn’t belong in a racing game! As with all EA games, music from well-known artists is provided. The soundtracks tend to be loud and detract from the action.
My biggest criticism is the poor control one has over the car. I don’t want to compare against Ridge Racer, but there the control action was smooth and predictable. Here, it’s very much a question of nudging the car to turn. Once in a turn, the only way to gain control is to furiously countersteer; that results in contact with the barrier or oncoming traffic. Upgrading the car does make some difference to the steering action, albeit never enough to be smooth and predictable. I had to remind myself a number of times that a PSP is more expensive than an ordinary game controller – else it would have ended up being thrown against the nearest wall.
The gameplay is rich and offers various levels of difficulty, with neat visual and sound effects. It’s let down by offering bad response where it matter most: driving the damn car! 